Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 85 days ago
3 / 13 / 15
K / D / A
48.6%
Kill participation
660.2
Damage / min
15,487g
411.2 gold / min
30
11 placed · 2 cleared
289
7.7 CS / min
Objective control
3
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTrinn#NA1
Sona · Top
5 / 8 / 19
64.9% KP
20,207
12.6% share
11,849g
165 CS · 4.4/m
Mobility#NA2
Jarvan IV · Jungle
20 / 5 / 16
97.3% KP
50,288
31.5% share
22,710g
317 CS · 8.4/m
Mohanno#BOL4
Xerath · Mid
6 / 6 / 16
59.5% KP
45,859
28.7% share
16,787g
301 CS · 8/m
Zven#S16XD
Syndra · ADC
3 / 13 / 15
48.6% KP
24,867
15.6% share
15,487g
289 CS · 7.7/m
Virtuosa#arkni
Neeko · Support
3 / 8 / 21
64.9% KP
18,580
11.6% share
11,308g
37 CS · 1/m
Red side
Victoryitsmyfirsttime#blush
Soraka · Top
1 / 5 / 18
47.5% KP
10,033
6.6% share
10,581g
134 CS · 3.6/m
secret of us#993
Quinn · Jungle
14 / 6 / 6
50% KP
37,799
25% share
21,038g
333 CS · 8.8/m
Maple#Mid
Qiyana · Mid
13 / 8 / 5
45% KP
47,051
31.1% share
18,934g
319 CS · 8.5/m
Daption#TwTv
Hwei · ADC
9 / 9 / 11
50% KP
44,727
29.6% share
17,491g
278 CS · 7.4/m
ubak glock 3000#NA1
Nami · Support
3 / 9 / 17
50% KP
11,528
7.6% share
10,902g
32 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
