Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Defeat
Ranked Solo/Duo · 84 days ago
11 / 8 / 13
K / D / A
64.9%
Kill participation
1,532.6
Damage / min
19,899g
523.7 gold / min
36
13 placed · 4 cleared
340
8.9 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatandysilva100#NA1
Singed · Top
1 / 7 / 14
40.5% KP
18,444
11.5% share
12,534g
247 CS · 6.5/m
Factory Worker#NA1
Kha'Zix · Jungle
12 / 13 / 9
56.8% KP
33,289
20.8% share
17,664g
219 CS · 5.8/m
Dun#NA1
Viktor · Mid
11 / 8 / 13
64.9% KP
40,653
25.4% share
18,485g
318 CS · 8.4/m
Zven#S16XD
Corki · ADC
11 / 8 / 13
64.9% KP
58,239
36.4% share
19,899g
340 CS · 8.9/m
Good Better Best#NA2
Nautilus · Support
2 / 11 / 20
59.5% KP
9,211
5.8% share
10,752g
24 CS · 0.6/m
Red side
Victorybee pig#oink
Tryndamere · Top
15 / 8 / 10
53.2% KP
44,860
29.3% share
20,841g
355 CS · 9.3/m
Maxander#NA1
Viego · Jungle
17 / 1 / 7
51.1% KP
38,689
25.2% share
21,922g
322 CS · 8.5/m
Skyy#NA11
Galio · Mid
3 / 10 / 23
55.3% KP
20,298
13.2% share
14,384g
252 CS · 6.6/m
brabro#bbbbb
Jinx · ADC
7 / 12 / 17
51.1% KP
37,097
24.2% share
20,303g
343 CS · 9/m
Забери меня#fiddl
Fiddlesticks · Support
5 / 6 / 23
59.6% KP
12,288
8% share
12,066g
47 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
