Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 84 days ago
1 / 4 / 33
K / D / A
81%
Kill participation
473.9
Damage / min
11,889g
323.8 gold / min
164
63 placed · 25 cleared
43
1.2 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
7
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFiji#Zone
Sion · Top
5 / 3 / 16
61.8% KP
39,571
19.9% share
13,829g
254 CS · 6.9/m
shene#rank1
Kindred · Jungle
6 / 10 / 11
50% KP
35,453
17.8% share
13,312g
204 CS · 5.6/m
Fel#Fire
Hwei · Mid
18 / 10 / 10
82.4% KP
58,279
29.3% share
19,045g
261 CS · 7.1/m
Kimchi Pizza#DYKKC
Jayce · ADC
4 / 9 / 14
52.9% KP
49,281
24.7% share
14,451g
277 CS · 7.5/m
cookie#이쿠키
Karma · Support
1 / 10 / 22
67.6% KP
16,563
8.3% share
9,777g
23 CS · 0.6/m
Red side
VictoryKappa#6967
Ambessa · Top
4 / 4 / 11
35.7% KP
49,738
25.4% share
15,779g
316 CS · 8.6/m
1YO Chat Ban#MBSRY
Xin Zhao · Jungle
10 / 6 / 15
59.5% KP
40,655
20.7% share
17,379g
284 CS · 7.7/m
LimeWire#LWire
Karthus · Mid
16 / 13 / 13
69% KP
58,446
29.8% share
16,934g
229 CS · 6.2/m
LYON Berserker#ddd
Ekko · ADC
11 / 7 / 7
42.9% KP
29,726
15.2% share
19,014g
292 CS · 8/m
Zven#S16XD
Nautilus · Support
1 / 4 / 33
81% KP
17,400
8.9% share
11,889g
43 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
