Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 83 days ago
15 / 2 / 16
K / D / A
58.5%
Kill participation
1,418
Damage / min
19,298g
631 gold / min
27
14 placed · 3 cleared
274
9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWhypplsoToxic#Yeogu
Varus · Top
16 / 9 / 7
52.3% KP
38,751
21.4% share
16,243g
246 CS · 8/m
TTV Insightful7#twtv
Karthus · Jungle
8 / 13 / 24
72.7% KP
55,035
30.4% share
13,743g
214 CS · 7/m
Sora#CAD
Locke · Mid
10 / 7 / 8
40.9% KP
26,436
14.6% share
11,001g
160 CS · 5.2/m
cookie#이쿠키
Jayce · ADC
5 / 12 / 13
40.9% KP
38,273
21.2% share
12,791g
176 CS · 5.8/m
Mr White#525
Pantheon · Support
5 / 12 / 12
38.6% KP
22,247
12.3% share
8,980g
29 CS · 0.9/m
Red side
Victoryllawliet780#NA1
Ryze · Top
13 / 9 / 8
39.6% KP
32,480
23.5% share
17,762g
238 CS · 7.8/m
Friend of Forest#Ivern
Ivern · Jungle
5 / 6 / 28
62.3% KP
14,511
10.5% share
12,858g
137 CS · 4.5/m
Pekin Woof#NA1
Zac · Mid
15 / 9 / 7
41.5% KP
30,151
21.8% share
14,611g
190 CS · 6.2/m
Zven#S16XD
Cassiopeia · ADC
15 / 2 / 16
58.5% KP
43,366
31.4% share
19,298g
274 CS · 9/m
Pro388#23421
Darius · Support
5 / 18 / 15
37.7% KP
17,570
12.7% share
10,136g
58 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
