Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Defeat
Ranked Solo/Duo · 81 days ago
2 / 10 / 3
K / D / A
38.5%
Kill participation
966.6
Damage / min
14,132g
425.4 gold / min
20
12 placed · 1 cleared
314
9.5 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWillis1414#TWTV
Teemo · Top
5 / 7 / 4
69.2% KP
41,274
27% share
14,954g
259 CS · 7.8/m
GulagTravelÅgent#c0pe
Shyvana · Jungle
0 / 7 / 5
38.5% KP
14,266
9.3% share
10,862g
234 CS · 7/m
Retrozing#hey
Viktor · Mid
6 / 5 / 4
76.9% KP
48,554
31.8% share
14,143g
249 CS · 7.5/m
Zven#S16XD
Corki · ADC
2 / 10 / 3
38.5% KP
32,108
21% share
14,132g
314 CS · 9.5/m
Janna car#NA1
Nami · Support
0 / 5 / 9
69.2% KP
16,529
10.8% share
8,000g
24 CS · 0.7/m
Red side
VictoryDay By Day#ily
Vladimir · Top
5 / 3 / 7
35.3% KP
28,025
21.7% share
13,371g
277 CS · 8.3/m
adellathenun#115
Nasus · Jungle
12 / 3 / 10
64.7% KP
29,549
22.9% share
16,050g
245 CS · 7.4/m
Twitch DoxaMid#NA2
Syndra · Mid
13 / 3 / 6
55.9% KP
43,132
33.4% share
16,941g
296 CS · 8.9/m
DiscordGroupHowl#NA1
Tristana · ADC
3 / 2 / 10
38.2% KP
15,293
11.8% share
14,988g
229 CS · 6.9/m
KuddlyKraken#NA1
Sona · Support
1 / 2 / 27
82.4% KP
13,128
10.2% share
10,477g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
