Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 81 days ago
3 / 8 / 11
K / D / A
50%
Kill participation
964.9
Damage / min
16,441g
424.3 gold / min
19
13 placed · 1 cleared
299
7.7 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
4
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryIronicBlueIron#NA1
Quinn · Top
14 / 5 / 10
49% KP
55,622
28.8% share
22,191g
327 CS · 8.4/m
Sign#213
Jarvan IV · Jungle
11 / 7 / 26
75.5% KP
30,355
15.7% share
17,852g
243 CS · 6.3/m
ПovelΚιnd#prkeo
Akshan · Mid
13 / 6 / 14
55.1% KP
61,845
32% share
19,797g
324 CS · 8.4/m
Michiko#Bbyg
Lux · ADC
9 / 7 / 16
51% KP
35,535
18.4% share
17,091g
297 CS · 7.7/m
woolala#NA1
Rakan · Support
2 / 3 / 28
61.2% KP
9,741
5% share
11,547g
21 CS · 0.5/m
Red side
DefeatCaptBear#NA1
Kled · Top
5 / 5 / 3
28.6% KP
29,778
19.4% share
20,623g
395 CS · 10.2/m
Bad Apple#000
Bel'Veth · Jungle
5 / 11 / 8
46.4% KP
18,354
12% share
16,700g
286 CS · 7.4/m
nmr#1 H
Ziggs · Mid
13 / 8 / 4
60.7% KP
52,374
34.1% share
20,098g
270 CS · 7/m
Zven#S16XD
Viktor · ADC
3 / 8 / 11
50% KP
37,391
24.4% share
16,441g
299 CS · 7.7/m
Destiny2007#BUI
Camille · Support
2 / 17 / 8
35.7% KP
15,540
10.1% share
10,046g
32 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
