Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Victory
Ranked Solo/Duo · 81 days ago
16 / 5 / 26
K / D / A
65.6%
Kill participation
1,455.9
Damage / min
19,609g
611.8 gold / min
18
8 placed · 1 cleared
263
8.2 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFLY Cryogen#viet
Ambessa · Top
13 / 7 / 9
56.4% KP
38,685
27.4% share
17,002g
266 CS · 8.3/m
colton#1v9
Pantheon · Jungle
15 / 12 / 12
69.2% KP
45,306
32.1% share
16,753g
170 CS · 5.3/m
sha dào li#NA2
Galio · Mid
5 / 14 / 7
30.8% KP
16,876
11.9% share
11,782g
214 CS · 6.7/m
Bobby#PX7
Cassiopeia · ADC
5 / 16 / 7
30.8% KP
29,771
21.1% share
10,960g
171 CS · 5.3/m
1293293492834981#19197
Nautilus · Support
1 / 15 / 19
51.3% KP
10,663
7.5% share
8,876g
19 CS · 0.6/m
Red side
Victory君に恋しい#NCGE
Gnar · Top
11 / 7 / 12
35.9% KP
22,007
14.2% share
14,046g
208 CS · 6.5/m
Bonzi#512
Kha'Zix · Jungle
6 / 11 / 26
50% KP
30,513
19.7% share
13,241g
182 CS · 5.7/m
dmoney#401K
Pyke · Mid
27 / 7 / 6
51.6% KP
39,610
25.6% share
17,507g
156 CS · 4.9/m
Zven#S16XD
Hwei · ADC
16 / 5 / 26
65.6% KP
46,663
30.1% share
19,609g
263 CS · 8.2/m
Thai Basil#inflm
Leona · Support
4 / 9 / 34
59.4% KP
16,193
10.4% share
11,215g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
