Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Defeat
Ranked Solo/Duo · 80 days ago
6 / 5 / 7
K / D / A
48.1%
Kill participation
1,142.2
Damage / min
13,369g
506.7 gold / min
17
8 placed · 2 cleared
249
9.4 CS / min
Objective control
0
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryToothbooth#NA1
Ryze · Top
8 / 4 / 12
54.1% KP
30,260
24.5% share
13,283g
224 CS · 8.5/m
Munchy Punchy#YAYYY
Ekko · Jungle
16 / 3 / 11
73% KP
35,913
29.1% share
16,590g
183 CS · 6.9/m
4EVR#001
Viego · Mid
5 / 9 / 13
48.6% KP
25,777
20.9% share
12,227g
171 CS · 6.5/m
Ramza#oreki
Rengar · ADC
5 / 7 / 10
40.5% KP
23,119
18.7% share
10,823g
136 CS · 5.2/m
Herman#51124
Alistar · Support
3 / 4 / 20
62.2% KP
8,407
6.8% share
9,017g
25 CS · 0.9/m
Red side
DefeatTL Yeon#7lol
Irelia · Top
6 / 10 / 2
29.6% KP
21,921
22.3% share
12,035g
213 CS · 8.1/m
GulagTravelÅgent#c0pe
Jarvan IV · Jungle
3 / 7 / 10
48.1% KP
12,983
13.2% share
9,642g
155 CS · 5.9/m
Dunk#NA3
Ambessa · Mid
8 / 10 / 3
40.7% KP
26,570
27.1% share
10,385g
171 CS · 6.5/m
Zven#S16XD
Cassiopeia · ADC
6 / 5 / 7
48.1% KP
30,134
30.7% share
13,369g
249 CS · 9.4/m
Iuminousity#NA1
Janna · Support
4 / 5 / 12
59.3% KP
6,495
6.6% share
8,372g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
