Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Victory
Ranked Solo/Duo · 76 days ago
7 / 1 / 5
K / D / A
52.2%
Kill participation
741.2
Damage / min
15,081g
546.7 gold / min
29
11 placed · 3 cleared
273
9.9 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryconcept of x#NA1
Yorick · Top
3 / 2 / 2
21.7% KP
15,303
21.3% share
11,588g
276 CS · 10/m
pentaless#NA4
Nunu & Willump · Jungle
4 / 1 / 7
47.8% KP
11,053
15.4% share
11,110g
197 CS · 7.1/m
young#0000
Irelia · Mid
7 / 2 / 1
34.8% KP
15,577
21.7% share
13,568g
283 CS · 10.3/m
Zven#S16XD
Jinx · ADC
7 / 1 / 5
52.2% KP
20,444
28.5% share
15,081g
273 CS · 9.9/m
TheLostOne9#NA1
Zilean · Support
2 / 4 / 12
60.9% KP
9,435
13.1% share
8,317g
19 CS · 0.7/m
Red side
Defeatcant type#1998
Riven · Top
2 / 3 / 2
40% KP
9,381
14.8% share
12,705g
315 CS · 11.4/m
Alan#000
Viego · Jungle
2 / 2 / 3
50% KP
11,311
17.9% share
11,432g
217 CS · 7.9/m
goma cat#NA1
Viktor · Mid
1 / 3 / 2
30% KP
18,038
28.5% share
10,109g
283 CS · 10.3/m
5x5 CHODE#mog
Gnar · ADC
5 / 6 / 3
80% KP
19,157
30.3% share
11,912g
225 CS · 8.2/m
woolala#NA1
Braum · Support
0 / 9 / 6
60% KP
5,313
8.4% share
6,432g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
