Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Victory
Ranked Solo/Duo · 76 days ago
4 / 2 / 10
K / D / A
41.2%
Kill participation
670.5
Damage / min
11,161g
385.7 gold / min
23
8 placed · 2 cleared
222
7.7 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSophist Sage#0409
Jayce · Top
0 / 12 / 4
16.7% KP
19,395
16.5% share
8,706g
202 CS · 7/m
Cole Caufield#MTL
Vi · Jungle
5 / 4 / 11
66.7% KP
28,414
24.2% share
13,552g
218 CS · 7.5/m
HolyCarrot#NA5
Sylas · Mid
5 / 9 / 2
29.2% KP
31,208
26.6% share
10,375g
164 CS · 5.7/m
사랑의 인사#amour
Jhin · ADC
5 / 1 / 7
50% KP
27,208
23.2% share
15,818g
266 CS · 9.2/m
woolala#NA1
Pyke · Support
9 / 8 / 7
66.7% KP
11,057
9.4% share
9,392g
17 CS · 0.6/m
Red side
VictoryZven#S16XD
Sion · Top
4 / 2 / 10
41.2% KP
19,400
16.5% share
11,161g
222 CS · 7.7/m
Kitzuo#NA1
Lee Sin · Jungle
7 / 10 / 10
50% KP
18,271
15.5% share
12,924g
198 CS · 6.8/m
Damonte#REAL
Locke · Mid
19 / 4 / 5
70.6% KP
33,973
28.8% share
15,177g
199 CS · 6.9/m
cant type#1998
Viktor · ADC
2 / 6 / 18
58.8% KP
35,167
29.8% share
13,001g
234 CS · 8.1/m
Fhoee#Num33
Nami · Support
2 / 2 / 21
67.6% KP
11,017
9.4% share
8,667g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
