Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karthus
Victory
Ranked Solo/Duo · 71 days ago
13 / 9 / 17
K / D / A
48.4%
Kill participation
1,719.5
Damage / min
18,433g
482.7 gold / min
20
9 placed · 1 cleared
272
7.1 CS / min
Objective control
1
Dragons
2
Baron
10
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryColdfíre#NA1
Tryndamere · Top
12 / 8 / 14
41.9% KP
71,009
23.6% share
18,112g
284 CS · 7.4/m
im risk#NA1
Sylas · Jungle
20 / 7 / 22
67.7% KP
79,272
26.3% share
22,326g
302 CS · 7.9/m
7Wylly7#NA1
Gangplank · Mid
10 / 11 / 25
56.5% KP
66,486
22.1% share
19,270g
257 CS · 6.7/m
Zven#S16XD
Karthus · ADC
13 / 9 / 17
48.4% KP
65,655
21.8% share
18,433g
272 CS · 7.1/m
Homielander615#1279
Pyke · Support
7 / 16 / 27
54.8% KP
19,068
6.3% share
13,550g
26 CS · 0.7/m
Red side
DefeatBiliBiliBD#Alpha
Dr. Mundo · Top
10 / 8 / 11
41.2% KP
56,134
24.5% share
17,081g
272 CS · 7.1/m
Dantes#Arise
Hecarim · Jungle
8 / 12 / 13
41.2% KP
35,368
15.4% share
15,242g
250 CS · 6.5/m
nooneknows14#23432
Ekko · Mid
26 / 10 / 6
62.7% KP
68,449
29.9% share
21,816g
247 CS · 6.5/m
Ilia Topuria#8155
Viktor · ADC
5 / 14 / 22
52.9% KP
41,118
18% share
17,433g
244 CS · 6.4/m
tupo#tupo
Camille · Support
2 / 18 / 24
51% KP
27,999
12.2% share
12,138g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
