Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Defeat
Ranked Solo/Duo · 69 days ago
4 / 7 / 2
K / D / A
46.2%
Kill participation
903.8
Damage / min
8,433g
387.1 gold / min
18
7 placed · 3 cleared
142
6.5 CS / min
Objective control
1
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFLY Gakgos#F L Y
Jayce · Top
15 / 1 / 2
34% KP
32,235
32.6% share
14,634g
218 CS · 10/m
NovelistHARU#NA1
Hecarim · Jungle
10 / 1 / 9
38% KP
11,793
11.9% share
12,028g
199 CS · 9.1/m
Damonte#REAL
Locke · Mid
17 / 2 / 6
46% KP
29,783
30.1% share
11,358g
152 CS · 7/m
Jesse Pinkman#LYON
Olaf · ADC
4 / 5 / 12
32% KP
15,498
15.7% share
10,238g
163 CS · 7.5/m
sha dào li#NA2
Galio · Support
4 / 4 / 16
40% KP
9,543
9.7% share
7,744g
23 CS · 1.1/m
Red side
DefeatLoneSomeRanger#Rank1
Akali · Top
2 / 7 / 1
23.1% KP
7,784
10.4% share
6,492g
124 CS · 5.7/m
BIGBLRRR#NA1
Karthus · Jungle
4 / 16 / 3
53.8% KP
22,243
29.6% share
9,294g
151 CS · 6.9/m
Toothbooth#NA1
Yasuo · Mid
2 / 14 / 1
23.1% KP
16,143
21.5% share
8,406g
149 CS · 6.8/m
Zven#S16XD
Vayne · ADC
4 / 7 / 2
46.2% KP
19,688
26.2% share
8,433g
142 CS · 6.5/m
DarkDragon48#NA1
Nautilus · Support
1 / 6 / 8
69.2% KP
9,325
12.4% share
5,947g
12 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
