Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Defeat
Ranked Solo/Duo · 66 days ago
2 / 11 / 10
K / D / A
63.2%
Kill participation
261
Damage / min
8,644g
279.7 gold / min
96
41 placed · 9 cleared
29
0.9 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMU Keii#MUWIN
Anivia · Top
4 / 7 / 3
36.8% KP
29,863
23.8% share
11,976g
230 CS · 7.4/m
Vambient#twtv
Rek'Sai · Jungle
3 / 7 / 5
42.1% KP
17,901
14.3% share
11,771g
207 CS · 6.7/m
AatREuS#Sante
K'Sante · Mid
7 / 6 / 1
42.1% KP
36,689
29.2% share
14,977g
271 CS · 8.8/m
Sign#213
Kog'Maw · ADC
3 / 7 / 6
47.4% KP
33,027
26.3% share
13,591g
297 CS · 9.6/m
Zven#S16XD
Lulu · Support
2 / 11 / 10
63.2% KP
8,065
6.4% share
8,644g
29 CS · 0.9/m
Red side
VictoryDaddyVladdy#BIG
Vladimir · Top
6 / 3 / 8
36.8% KP
37,954
25.6% share
13,314g
237 CS · 7.7/m
Music#jgl
Aatrox · Jungle
5 / 4 / 10
39.5% KP
23,278
15.7% share
14,725g
283 CS · 9.2/m
黑死牟 Kokushibo#DEMON
Nasus · Mid
2 / 4 / 4
15.8% KP
14,703
9.9% share
11,125g
219 CS · 7.1/m
LYON Berserker#ddd
Tristana · ADC
22 / 3 / 5
71.1% KP
62,317
42% share
23,408g
290 CS · 9.4/m
Rocks#OTP
Blitzcrank · Support
3 / 5 / 18
55.3% KP
9,960
6.7% share
10,440g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
