Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 63 days ago
5 / 6 / 17
K / D / A
55%
Kill participation
656.9
Damage / min
14,948g
462.1 gold / min
23
17 placed · 1 cleared
266
8.2 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
4
Dragons
2
Baron
8
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCaptBear#NA1
Kled · Top
6 / 8 / 2
34.8% KP
42,090
36.2% share
17,395g
273 CS · 8.4/m
lightrocket2#NA1
Lillia · Jungle
3 / 5 / 4
30.4% KP
20,336
17.5% share
12,561g
255 CS · 7.9/m
Zamudo#NA1
Locke · Mid
4 / 12 / 1
21.7% KP
18,725
16.1% share
10,781g
221 CS · 6.8/m
youtube ckreborn#pris
Yunara · ADC
10 / 6 / 5
65.2% KP
24,368
21% share
16,303g
282 CS · 8.7/m
一方通行#1031
Rell · Support
0 / 9 / 14
60.9% KP
10,609
9.1% share
8,531g
20 CS · 0.6/m
Red side
VictoryPhilip#tart
Zaahen · Top
1 / 6 / 6
17.5% KP
22,470
15.1% share
11,217g
225 CS · 7/m
Munchy Punchy#YAYYY
Ekko · Jungle
18 / 4 / 12
75% KP
43,834
29.5% share
18,803g
259 CS · 8/m
Repobah#22222
Yone · Mid
12 / 1 / 9
52.5% KP
39,286
26.5% share
17,840g
338 CS · 10.4/m
Zven#S16XD
Seraphine · ADC
5 / 6 / 17
55% KP
21,252
14.3% share
14,948g
266 CS · 8.2/m
JonnyRockets#NA2
Bard · Support
4 / 6 / 23
67.5% KP
21,510
14.5% share
10,909g
21 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
