Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 62 days ago
11 / 7 / 8
K / D / A
47.5%
Kill participation
1,315.6
Damage / min
20,966g
555.4 gold / min
39
14 placed · 5 cleared
350
9.3 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
2
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCheeto#Leo
Darius · Top
5 / 2 / 4
22.5% KP
8,104
5.4% share
15,332g
286 CS · 7.6/m
fakelove#h626
Ambessa · Jungle
12 / 5 / 6
45% KP
33,161
22.2% share
20,972g
328 CS · 8.7/m
Kzykendy#NA1
Azir · Mid
5 / 11 / 13
45% KP
36,959
24.8% share
16,551g
276 CS · 7.3/m
Zven#S16XD
Ezreal · ADC
11 / 7 / 8
47.5% KP
49,664
33.3% share
20,966g
350 CS · 9.3/m
Peaked#993
Gragas · Support
7 / 14 / 12
47.5% KP
21,163
14.2% share
12,586g
27 CS · 0.7/m
Red side
DefeatKingicepop#5715
Vayne · Top
4 / 7 / 12
41% KP
30,013
21.8% share
15,444g
322 CS · 8.5/m
MightofAtlas#NA1
Rek'Sai · Jungle
10 / 9 / 17
69.2% KP
27,639
20.1% share
15,619g
181 CS · 4.8/m
Jinus Bestfriend#Saja
Yone · Mid
8 / 11 / 10
46.2% KP
26,332
19.1% share
14,959g
255 CS · 6.8/m
magnolia#2026
Seraphine · ADC
11 / 5 / 13
61.5% KP
37,625
27.3% share
18,399g
310 CS · 8.2/m
nooneknows14#23432
Pyke · Support
6 / 8 / 20
66.7% KP
16,004
11.6% share
11,956g
28 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
