Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 61 days ago
6 / 5 / 10
K / D / A
43.2%
Kill participation
747.5
Damage / min
16,737g
506.2 gold / min
34
11 placed · 10 cleared
299
9 CS / min
Objective control
3
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDhokla#NA1
Gragas · Top
0 / 10 / 10
37% KP
21,185
18.3% share
10,995g
238 CS · 7.2/m
Sheiden#1234
Lee Sin · Jungle
11 / 7 / 9
74.1% KP
32,514
28.2% share
15,287g
214 CS · 6.5/m
savor#pomme
Orianna · Mid
8 / 7 / 7
55.6% KP
35,599
30.8% share
14,548g
265 CS · 8/m
Visions Of V#TTV
Yasuo · ADC
6 / 6 / 9
55.6% KP
19,546
16.9% share
15,148g
265 CS · 8/m
aphromoo#NA1
Taric · Support
2 / 7 / 20
81.5% KP
6,616
5.7% share
9,945g
28 CS · 0.8/m
Red side
VictoryTwoManyOranges#NA1
Gangplank · Top
15 / 6 / 11
70.3% KP
54,807
37% share
18,460g
279 CS · 8.4/m
Whisper Mua#NA1
Kha'Zix · Jungle
1 / 7 / 12
35.1% KP
20,135
13.6% share
12,091g
238 CS · 7.2/m
1st meloncloud#NA1
Ahri · Mid
11 / 3 / 11
59.5% KP
29,543
19.9% share
15,639g
256 CS · 7.7/m
Zven#S16XD
Lucian · ADC
6 / 5 / 10
43.2% KP
24,716
16.7% share
16,737g
299 CS · 9/m
Agent Copter#NA123
Alistar · Support
4 / 6 / 23
73% KP
19,103
12.9% share
10,429g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
