Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Defeat
Ranked Solo/Duo · 60 days ago
4 / 7 / 12
K / D / A
55.2%
Kill participation
554.7
Damage / min
13,856g
388.7 gold / min
40
15 placed · 1 cleared
258
7.2 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
12
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZven#S16XD
Sion · Top
4 / 7 / 12
55.2% KP
19,775
16.5% share
13,856g
258 CS · 7.2/m
venom#elias
Jarvan IV · Jungle
0 / 11 / 21
72.4% KP
13,681
11.4% share
12,741g
187 CS · 5.2/m
Skyy#NA11
Locke · Mid
13 / 7 / 5
62.1% KP
31,746
26.5% share
17,091g
269 CS · 7.5/m
Tyler#4198
Jinx · ADC
11 / 5 / 8
65.5% KP
45,858
38.3% share
20,821g
312 CS · 8.8/m
1293293492834981#19197
Thresh · Support
1 / 6 / 20
72.4% KP
8,593
7.2% share
9,818g
29 CS · 0.8/m
Red side
VictoryHuang Yue#clang
Vayne · Top
6 / 6 / 10
44.4% KP
49,069
26.2% share
13,626g
214 CS · 6/m
Sheiden#1234
Lee Sin · Jungle
21 / 3 / 13
94.4% KP
45,446
24.3% share
20,158g
263 CS · 7.4/m
TTV loltryzton#HAPPY
Aurora · Mid
8 / 6 / 11
52.8% KP
35,813
19.1% share
15,307g
229 CS · 6.4/m
MLV Bebsi#AD1
Caitlyn · ADC
0 / 6 / 21
58.3% KP
46,620
24.9% share
15,861g
305 CS · 8.6/m
snow penguin#NA9
Braum · Support
1 / 8 / 22
63.9% KP
10,409
5.6% share
10,751g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
