Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 59 days ago
6 / 2 / 18
K / D / A
70.6%
Kill participation
943.3
Damage / min
14,462g
488.6 gold / min
29
9 placed · 8 cleared
265
9 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDRAGON WARRIOR#JADE
Zeri · Top
15 / 2 / 7
64.7% KP
50,036
36.2% share
19,145g
338 CS · 11.4/m
Evan#lai
Sylas · Jungle
3 / 4 / 18
61.8% KP
21,886
15.8% share
12,346g
203 CS · 6.9/m
Ivan#Maddy
Viktor · Mid
7 / 4 / 14
61.8% KP
28,265
20.4% share
12,740g
223 CS · 7.5/m
Zven#S16XD
Seraphine · ADC
6 / 2 / 18
70.6% KP
27,922
20.2% share
14,462g
265 CS · 9/m
Rapo#3205
Nautilus · Support
3 / 3 / 18
61.8% KP
10,268
7.4% share
9,471g
32 CS · 1.1/m
Red side
Defeatmaximos#cpp
Nasus · Top
1 / 9 / 4
33.3% KP
15,573
16.1% share
9,828g
216 CS · 7.3/m
ForgotToPot#NA1
Hecarim · Jungle
4 / 6 / 1
33.3% KP
16,705
17.2% share
11,337g
219 CS · 7.4/m
young#0000
Akali · Mid
4 / 8 / 1
33.3% KP
23,292
24% share
11,608g
244 CS · 8.2/m
Daption#TwTv
Yunara · ADC
6 / 5 / 2
53.3% KP
36,262
37.4% share
15,031g
253 CS · 8.5/m
duoking1#2r1s7
Janna · Support
0 / 6 / 7
46.7% KP
5,138
5.3% share
7,063g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
