Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 59 days ago
9 / 3 / 12
K / D / A
58.3%
Kill participation
781.6
Damage / min
15,359g
486.3 gold / min
32
12 placed · 4 cleared
235
7.4 CS / min
Objective control
4
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPhilip#tart
Anivia · Top
3 / 3 / 7
28.6% KP
28,820
19% share
12,550g
286 CS · 9.1/m
ForgotToPot#NA1
Hecarim · Jungle
11 / 7 / 12
65.7% KP
33,211
21.8% share
17,451g
260 CS · 8.2/m
Damonte#REAL
Locke · Mid
10 / 11 / 11
60% KP
31,684
20.8% share
12,964g
193 CS · 6.1/m
array#mica
Sivir · ADC
6 / 6 / 11
48.6% KP
29,212
19.2% share
14,509g
276 CS · 8.7/m
cant type#1998
Camille · Support
5 / 10 / 16
60% KP
29,122
19.2% share
10,348g
22 CS · 0.7/m
Red side
VictoryCaptBear#NA1
Kled · Top
8 / 2 / 14
61.1% KP
32,361
23.8% share
15,600g
232 CS · 7.3/m
alright than#PhD
Rengar · Jungle
12 / 9 / 11
63.9% KP
38,321
28.1% share
17,168g
212 CS · 6.7/m
C9 Loki#kr3
Akali · Mid
7 / 8 / 8
41.7% KP
28,405
20.9% share
11,775g
210 CS · 6.6/m
Zven#S16XD
Seraphine · ADC
9 / 3 / 12
58.3% KP
24,685
18.1% share
15,359g
235 CS · 7.4/m
I can type π#Elain
Urgot · Support
0 / 13 / 8
22.2% KP
12,390
9.1% share
8,843g
49 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
