Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 57 days ago
7 / 7 / 14
K / D / A
48.8%
Kill participation
968
Damage / min
22,108g
511.2 gold / min
36
14 placed · 5 cleared
379
8.8 CS / min
Objective control
3
Dragons
3
Baron
11
Towers
3
Inhibitors
1
Herald
3
Dragons
0
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSTEVESTEVE10#NA1
Yorick · Top
6 / 7 / 7
30.2% KP
39,960
20.4% share
18,368g
337 CS · 7.8/m
BOBtimer#tank
Poppy · Jungle
7 / 6 / 15
51.2% KP
29,953
15.3% share
18,035g
264 CS · 6.1/m
en passant#yasuo
Syndra · Mid
17 / 8 / 7
55.8% KP
70,251
35.8% share
22,323g
338 CS · 7.8/m
Zven#S16XD
Lucian · ADC
7 / 7 / 14
48.8% KP
41,864
21.3% share
22,108g
379 CS · 8.8/m
Squishy#QWQ
Blitzcrank · Support
6 / 9 / 23
67.4% KP
14,162
7.2% share
14,341g
27 CS · 0.6/m
Red side
VictoryPhilip#tart
Olaf · Top
9 / 7 / 13
61.1% KP
45,206
20.3% share
22,243g
352 CS · 8.1/m
Natsukii#0624
Talon · Jungle
8 / 12 / 9
47.2% KP
38,093
17.1% share
19,274g
251 CS · 5.8/m
MIDKING#KKKKK
Orianna · Mid
6 / 8 / 17
63.9% KP
51,699
23.3% share
19,744g
392 CS · 9.1/m
Draven baka#baka
Jinx · ADC
12 / 7 / 14
72.2% KP
69,971
31.5% share
26,880g
491 CS · 11.4/m
EzBeenReal#DT1
Nautilus · Support
1 / 9 / 24
69.4% KP
17,181
7.7% share
11,398g
35 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
