Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 56 days ago
5 / 5 / 11
K / D / A
51.6%
Kill participation
645.3
Damage / min
11,805g
450.3 gold / min
18
8 placed · 2 cleared
228
8.7 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCaptBear#NA1
Kled · Top
9 / 1 / 5
45.2% KP
23,343
25.1% share
15,089g
227 CS · 8.7/m
Medialuna#NA1
Viego · Jungle
6 / 3 / 8
45.2% KP
15,527
16.7% share
11,888g
200 CS · 7.6/m
1st meloncloud#NA1
Zoe · Mid
11 / 1 / 9
64.5% KP
30,080
32.3% share
12,674g
206 CS · 7.9/m
Zven#S16XD
Seraphine · ADC
5 / 5 / 11
51.6% KP
16,917
18.2% share
11,805g
228 CS · 8.7/m
Sable#Oxx
Maokai · Support
0 / 4 / 15
48.4% KP
7,286
7.8% share
7,321g
37 CS · 1.4/m
Red side
Defeattachyon#87399
Yone · Top
1 / 5 / 2
21.4% KP
22,645
30.2% share
10,063g
243 CS · 9.3/m
Mental Clarity#Shen
Shen · Jungle
0 / 3 / 4
28.6% KP
4,959
6.6% share
8,213g
147 CS · 5.6/m
DaddyVladdy#BIG
Vladimir · Mid
1 / 9 / 2
21.4% KP
13,539
18.1% share
8,258g
198 CS · 7.6/m
Cupic#Senna
Syndra · ADC
10 / 7 / 2
85.7% KP
28,617
38.2% share
16,225g
228 CS · 8.7/m
fast car 47#NA1
Thresh · Support
2 / 7 / 5
50% KP
5,208
6.9% share
7,066g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
