Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 54 days ago
10 / 4 / 13
K / D / A
67.6%
Kill participation
923
Damage / min
16,545g
557.1 gold / min
26
11 placed · 4 cleared
260
8.8 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
13
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFLY Gakgos#F L Y
Akali · Top
10 / 7 / 4
63.6% KP
30,521
36.2% share
15,373g
266 CS · 9/m
pentaless#NA4
Skarner · Jungle
1 / 5 / 6
31.8% KP
11,980
14.2% share
10,214g
203 CS · 6.8/m
IronicBlueIron#NA1
Quinn · Mid
6 / 7 / 8
63.6% KP
21,909
26% share
12,811g
202 CS · 6.8/m
sourpatchkid#FaZe
Tristana · ADC
2 / 9 / 2
18.2% KP
9,454
11.2% share
12,819g
259 CS · 8.7/m
DC Marco#NA1
Camille · Support
3 / 6 / 6
40.9% KP
10,491
12.4% share
8,099g
19 CS · 0.6/m
Red side
VictoryThanatoes#kr2
Rumble · Top
7 / 4 / 15
64.7% KP
39,897
32.2% share
14,129g
245 CS · 8.2/m
patience#Nice
Graves · Jungle
8 / 5 / 8
47.1% KP
17,738
14.3% share
16,078g
271 CS · 9.1/m
海洋之灾#CN1
Gangplank · Mid
6 / 8 / 13
55.9% KP
22,349
18% share
14,087g
219 CS · 7.4/m
Zven#S16XD
Ezreal · ADC
10 / 4 / 13
67.6% KP
27,413
22.1% share
16,545g
260 CS · 8.8/m
TymMio#DaHoe
Seraphine · Support
3 / 1 / 24
79.4% KP
16,554
13.4% share
10,779g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
