Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 48 days ago
10 / 6 / 13
K / D / A
57.5%
Kill participation
1,259.5
Damage / min
20,094g
560.8 gold / min
41
13 placed · 12 cleared
332
9.3 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatwhite space#kimmy
Kennen · Top
9 / 9 / 6
44.1% KP
51,833
36.9% share
15,486g
297 CS · 8.3/m
patience#Nice
Graves · Jungle
7 / 7 / 7
41.2% KP
26,987
19.2% share
16,854g
320 CS · 8.9/m
cant type#1998
Riven · Mid
9 / 7 / 7
47.1% KP
31,798
22.6% share
19,015g
321 CS · 9/m
Rebopah#99999
Yasuo · ADC
8 / 7 / 6
41.2% KP
18,539
13.2% share
16,229g
265 CS · 7.4/m
Agent Copter#NA123
Alistar · Support
1 / 11 / 17
52.9% KP
11,462
8.2% share
9,492g
28 CS · 0.8/m
Red side
VictoryDhokla#NA1
Gragas · Top
7 / 9 / 10
42.5% KP
33,060
21.8% share
14,602g
230 CS · 6.4/m
LFT Sheiden#PHL1
Ambessa · Jungle
4 / 7 / 16
50% KP
20,256
13.4% share
14,739g
205 CS · 5.7/m
Rhaastie#fan
Yone · Mid
13 / 6 / 8
52.5% KP
35,504
23.4% share
18,090g
269 CS · 7.5/m
Zven#S16XD
Yunara · ADC
10 / 6 / 13
57.5% KP
45,132
29.8% share
20,094g
332 CS · 9.3/m
FLY Cryogen#viet
Poppy · Support
6 / 6 / 26
80% KP
17,600
11.6% share
13,653g
37 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
