Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 47 days ago
3 / 6 / 22
K / D / A
67.6%
Kill participation
246.9
Damage / min
9,407g
320.9 gold / min
114
47 placed · 15 cleared
41
1.4 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatworker co ops#mybad
Jayce · Top
5 / 5 / 0
19.2% KP
21,516
22.4% share
12,167g
254 CS · 8.7/m
LFT Sheiden#PHL1
Ambessa · Jungle
6 / 3 / 8
53.8% KP
21,729
22.7% share
14,515g
271 CS · 9.2/m
AZRVEL#xyz
Fizz · Mid
6 / 9 / 4
38.5% KP
17,810
18.6% share
11,790g
189 CS · 6.4/m
Draven baka#baka
Draven · ADC
8 / 9 / 2
38.5% KP
24,450
25.5% share
15,228g
230 CS · 7.8/m
Moss#LikeA
Leona · Support
1 / 11 / 16
65.4% KP
10,346
10.8% share
8,768g
26 CS · 0.9/m
Red side
VictorySolarbacca#EUW10
Gangplank · Top
5 / 4 / 15
54.1% KP
25,533
22.8% share
13,914g
248 CS · 8.5/m
patience#Nice
Qiyana · Jungle
8 / 6 / 10
48.6% KP
23,511
21% share
15,860g
200 CS · 6.8/m
3x3n#NA2
LeBlanc · Mid
15 / 4 / 12
73% KP
32,371
29% share
15,405g
219 CS · 7.5/m
GLIDE GLIDE#SMURF
Kai'Sa · ADC
6 / 6 / 13
51.4% KP
23,095
20.7% share
14,627g
215 CS · 7.3/m
Zven#S16XD
Nautilus · Support
3 / 6 / 22
67.6% KP
7,239
6.5% share
9,407g
41 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
