Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 47 days ago
15 / 5 / 12
K / D / A
71.1%
Kill participation
1,753.7
Damage / min
22,787g
623.7 gold / min
47
11 placed · 12 cleared
345
9.4 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPartyShoes#9292
Quinn · Top
8 / 4 / 10
47.4% KP
33,563
20.5% share
15,641g
221 CS · 6/m
Munchy Punchy#YAYYY
Kayn · Jungle
6 / 4 / 7
34.2% KP
16,697
10.2% share
14,409g
235 CS · 6.4/m
same same#0910
Viktor · Mid
6 / 5 / 17
60.5% KP
39,723
24.3% share
16,237g
295 CS · 8.1/m
Zven#S16XD
Ezreal · ADC
15 / 5 / 12
71.1% KP
64,068
39.2% share
22,787g
345 CS · 9.4/m
zzz#Nik
Alistar · Support
3 / 8 / 27
78.9% KP
9,316
5.7% share
11,434g
15 CS · 0.4/m
Red side
DefeatjuIy#broke
Nasus · Top
5 / 4 / 9
53.8% KP
26,119
19.5% share
16,457g
276 CS · 7.6/m
mohawk#NA1
Kha'Zix · Jungle
6 / 6 / 7
50% KP
26,606
19.9% share
13,823g
208 CS · 5.7/m
Lobby Admin#FIGHT
Aurelion Sol · Mid
9 / 9 / 9
69.2% KP
38,893
29.1% share
15,933g
311 CS · 8.5/m
previous#9 9 9
Karthus · ADC
5 / 12 / 13
69.2% KP
36,647
27.4% share
15,323g
262 CS · 7.2/m
Bluemudkipz#Miku
Rakan · Support
1 / 7 / 16
65.4% KP
5,461
4.1% share
9,163g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
