Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 46 days ago
3 / 6 / 22
K / D / A
64.1%
Kill participation
428.7
Damage / min
10,232g
354.3 gold / min
110
43 placed · 11 cleared
21
0.7 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatnever type#1998
Riven · Top
6 / 6 / 5
44% KP
27,834
32.9% share
14,833g
250 CS · 8.7/m
Gnome#Pulb
Elise · Jungle
7 / 6 / 3
40% KP
11,337
13.4% share
13,217g
232 CS · 8/m
twtv lolAmbrosek#twtv
LeBlanc · Mid
3 / 8 / 6
36% KP
14,181
16.8% share
9,956g
208 CS · 7.2/m
KaiGyt#0187
Yone · ADC
8 / 9 / 3
44% KP
21,269
25.2% share
12,773g
223 CS · 7.7/m
Scarecrow7#na7
Bard · Support
1 / 10 / 7
32% KP
9,909
11.7% share
7,700g
26 CS · 0.9/m
Red side
VictoryFLY Gakgos#F L Y
Ambessa · Top
3 / 9 / 4
17.9% KP
16,811
16.7% share
10,846g
223 CS · 7.7/m
Munchy Punchy#YAYYY
Rengar · Jungle
15 / 1 / 6
53.8% KP
23,434
23.3% share
14,653g
212 CS · 7.3/m
DRAGON WARRIOR#JADE
Zeri · Mid
10 / 5 / 6
41% KP
23,187
23% share
17,318g
317 CS · 11/m
Fel#Fire
Veigar · ADC
8 / 4 / 11
48.7% KP
24,898
24.7% share
15,368g
230 CS · 8/m
Zven#S16XD
Nautilus · Support
3 / 6 / 22
64.1% KP
12,381
12.3% share
10,232g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
