Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 45 days ago
15 / 2 / 13
K / D / A
66.7%
Kill participation
1,649.1
Damage / min
22,822g
703.3 gold / min
49
13 placed · 8 cleared
301
9.3 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytwtv lolAmbrosek#twtv
LeBlanc · Top
8 / 3 / 5
31% KP
19,610
14.8% share
12,845g
222 CS · 6.8/m
magicixn#2815
Kha'Zix · Jungle
11 / 3 / 9
47.6% KP
25,115
18.9% share
18,992g
288 CS · 8.9/m
TwigTheMighty#sTiK
Zoe · Mid
3 / 5 / 8
26.2% KP
18,837
14.2% share
10,807g
184 CS · 5.7/m
Zven#S16XD
Yunara · ADC
15 / 2 / 13
66.7% KP
53,514
40.3% share
22,822g
301 CS · 9.3/m
SHOP MRBEAST#69420
Alistar · Support
5 / 7 / 25
71.4% KP
15,805
11.9% share
11,831g
19 CS · 0.6/m
Red side
DefeatEve#6969
Viktor · Top
5 / 9 / 5
50% KP
25,335
25.8% share
12,897g
241 CS · 7.4/m
Daviid#DV1
Jarvan IV · Jungle
4 / 6 / 12
80% KP
14,867
15.1% share
12,826g
203 CS · 6.3/m
DRAGON WARRIOR#JADE
Annie · Mid
7 / 8 / 2
45% KP
29,565
30.1% share
13,592g
249 CS · 7.7/m
lime melon 0022#52648
Ezreal · ADC
2 / 8 / 5
35% KP
20,521
20.9% share
10,113g
201 CS · 6.2/m
DarkDragon48#NA1
Leona · Support
2 / 12 / 6
40% KP
7,979
8.1% share
7,876g
36 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
