Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Defeat
Ranked Solo/Duo · 44 days ago
5 / 17 / 21
K / D / A
48.1%
Kill participation
532.8
Damage / min
13,960g
312 gold / min
202
78 placed · 23 cleared
33
0.7 CS / min
Objective control
4
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNina Iseri#TOGE
Gnar · Top
2 / 6 / 7
18% KP
24,439
11.9% share
16,394g
360 CS · 8/m
ISALoL#KARTH
Karthus · Jungle
11 / 21 / 17
56% KP
59,611
29.1% share
19,966g
308 CS · 6.9/m
十THANOS十#GOD
Cassiopeia · Mid
10 / 10 / 17
54% KP
35,925
17.5% share
22,157g
416 CS · 9.3/m
AnUglyBroccoli#TTV
Kog'Maw · ADC
20 / 8 / 11
62% KP
67,562
32.9% share
23,796g
293 CS · 6.5/m
en passant#yasuo
Nautilus · Support
7 / 9 / 23
60% KP
17,597
8.6% share
14,526g
33 CS · 0.7/m
Red side
DefeatDoobie#NA2
Singed · Top
6 / 7 / 14
37% KP
22,249
11.5% share
18,696g
338 CS · 7.6/m
Will#NA12
Jayce · Jungle
14 / 6 / 19
61.1% KP
66,538
34.2% share
23,943g
329 CS · 7.4/m
isamuel#0328
Locke · Mid
16 / 16 / 8
44.4% KP
33,588
17.3% share
18,895g
236 CS · 5.3/m
BobaBoy#boba
Lux · ADC
13 / 4 / 13
48.1% KP
48,070
24.7% share
22,541g
348 CS · 7.8/m
Zven#S16XD
Camille · Support
5 / 17 / 21
48.1% KP
23,842
12.3% share
13,960g
33 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
