Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 43 days ago
18 / 4 / 5
K / D / A
59%
Kill participation
1,324
Damage / min
26,455g
730.8 gold / min
30
11 placed · 5 cleared
373
10.3 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTheSkyfallsforme#Rin
Brand · Top
4 / 7 / 12
41% KP
25,198
18.4% share
13,500g
223 CS · 6.2/m
Grell#3010
Gwen · Jungle
4 / 10 / 7
28.2% KP
19,990
14.6% share
16,187g
276 CS · 7.6/m
TheSlamboy#GOAT
Olaf · Mid
6 / 13 / 5
28.2% KP
27,663
20.2% share
16,543g
267 CS · 7.4/m
Zven#S16XD
Yunara · ADC
18 / 4 / 5
59% KP
47,929
35% share
26,455g
373 CS · 10.3/m
Tub#Tubby
Pyke · Support
7 / 9 / 16
59% KP
15,988
11.7% share
12,529g
24 CS · 0.7/m
Red side
DefeatBerlin#chulo
Viktor · Top
6 / 6 / 13
44.2% KP
28,832
19.5% share
15,159g
297 CS · 8.2/m
patience#Nice
Qiyana · Jungle
10 / 9 / 11
48.8% KP
30,555
20.7% share
18,549g
233 CS · 6.4/m
captain of china#1u1u
Vladimir · Mid
16 / 5 / 8
55.8% KP
51,717
35% share
18,924g
301 CS · 8.3/m
slow die can win#从来没输过
Lucian · ADC
9 / 11 / 13
51.2% KP
23,649
16% share
15,538g
247 CS · 6.8/m
REDEMPTION#lmao
Yuumi · Support
2 / 8 / 28
69.8% KP
12,859
8.7% share
11,506g
19 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
