Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 36 days ago
3 / 9 / 3
K / D / A
28.6%
Kill participation
512.7
Damage / min
12,739g
461.6 gold / min
17
9 placed · 1 cleared
266
9.6 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGJONES#FIGHT
Jayce · Top
10 / 7 / 3
61.9% KP
30,188
38.9% share
15,157g
198 CS · 7.2/m
Radon#XLBT
Graves · Jungle
5 / 7 / 4
42.9% KP
18,247
23.5% share
11,951g
173 CS · 6.3/m
TGDV Corgiヅ#corgi
Anivia · Mid
2 / 7 / 2
19% KP
8,569
11% share
9,403g
197 CS · 7.1/m
Zven#S16XD
Yunara · ADC
3 / 9 / 3
28.6% KP
14,150
18.2% share
12,739g
266 CS · 9.6/m
AddictedToBacon#TTV
Blitzcrank · Support
1 / 12 / 7
38.1% KP
6,445
8.3% share
7,071g
22 CS · 0.8/m
Red side
VictoryMU Keii#MUWIN
Viktor · Top
3 / 8 / 5
19% KP
28,893
23.5% share
12,153g
235 CS · 8.5/m
Kinsame#80202
Amumu · Jungle
8 / 2 / 14
52.4% KP
17,817
14.5% share
14,586g
208 CS · 7.5/m
Sakraphes#0000
Syndra · Mid
10 / 2 / 4
33.3% KP
25,720
20.9% share
15,386g
263 CS · 9.5/m
SirZepre#NA1
Ashe · ADC
14 / 5 / 16
71.4% KP
34,660
28.2% share
17,362g
218 CS · 7.9/m
DUCHARME#KTOON
Senna · Support
7 / 4 / 20
64.3% KP
16,022
13% share
12,113g
36 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
