Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 36 days ago
9 / 13 / 9
K / D / A
50%
Kill participation
1,384.2
Damage / min
20,663g
558.7 gold / min
48
14 placed · 11 cleared
347
9.4 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
5
Inhibitors
0
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryyao2#urdad
Aurora · Top
8 / 2 / 13
38.2% KP
31,581
15.6% share
15,631g
251 CS · 6.8/m
Tyler#CATS
Olaf · Jungle
18 / 8 / 17
63.6% KP
47,309
23.4% share
20,399g
254 CS · 6.9/m
7Wylly7#NA1
Gangplank · Mid
16 / 6 / 14
54.5% KP
53,424
26.4% share
21,822g
320 CS · 8.7/m
TL Yeon#7lol
Lucian · ADC
10 / 11 / 11
38.2% KP
50,809
25.1% share
18,945g
320 CS · 8.7/m
sonasty#SONA
Sona · Support
3 / 9 / 33
65.5% KP
19,348
9.6% share
13,247g
26 CS · 0.7/m
Red side
DefeatMySwordCrimson#2006
K'Sante · Top
6 / 9 / 7
36.1% KP
25,242
13.7% share
14,019g
246 CS · 6.7/m
twtv lolAmbrosek#twtv
Karthus · Jungle
8 / 11 / 20
77.8% KP
51,367
27.9% share
20,276g
254 CS · 6.9/m
iybc9o2q#iybc9
Syndra · Mid
13 / 11 / 8
58.3% KP
45,341
24.6% share
18,125g
274 CS · 7.4/m
Zven#S16XD
Yunara · ADC
9 / 13 / 9
50% KP
51,191
27.8% share
20,663g
347 CS · 9.4/m
Kodeki#こうべ
Rakan · Support
0 / 11 / 26
72.2% KP
10,847
5.9% share
10,228g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
