Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zeri
Defeat
Ranked Solo/Duo · 35 days ago
7 / 12 / 9
K / D / A
42.1%
Kill participation
678.6
Damage / min
21,232g
521.5 gold / min
40
11 placed · 11 cleared
422
10.4 CS / min
Objective control
5
Dragons
2
Baron
13
Towers
6
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThebausffs#KR2
Yone · Top
0 / 10 / 7
15.6% KP
35,792
16.7% share
14,975g
346 CS · 8.5/m
Sheiden#PHL3
Lee Sin · Jungle
17 / 4 / 19
80% KP
41,147
19.2% share
22,770g
321 CS · 7.9/m
L9 Stylish#ZED
Zed · Mid
6 / 7 / 10
35.6% KP
44,621
20.9% share
20,029g
332 CS · 8.2/m
xFSN Saber#NA1
Kai'Sa · ADC
18 / 5 / 12
66.7% KP
68,220
31.9% share
26,073g
371 CS · 9.1/m
Convere#8KOH
Camille · Support
4 / 12 / 22
57.8% KP
24,087
11.3% share
13,273g
20 CS · 0.5/m
Red side
Defeatpennie#fat
Renekton · Top
17 / 4 / 4
55.3% KP
39,628
29.4% share
20,828g
392 CS · 9.6/m
Monk Mental#ddgod
Nocturne · Jungle
6 / 13 / 11
44.7% KP
18,321
13.6% share
16,519g
231 CS · 5.7/m
Magmor#Blade
Aurelion Sol · Mid
6 / 6 / 16
57.9% KP
39,370
29.3% share
18,013g
309 CS · 7.6/m
Zven#S16XD
Zeri · ADC
7 / 12 / 9
42.1% KP
27,629
20.5% share
21,232g
422 CS · 10.4/m
fliptik#skbdi
Pyke · Support
2 / 10 / 9
28.9% KP
9,616
7.1% share
9,942g
23 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
