Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Defeat
Ranked Solo/Duo · 35 days ago
2 / 6 / 19
K / D / A
80.8%
Kill participation
314.8
Damage / min
9,818g
298.9 gold / min
113
54 placed · 10 cleared
36
1.1 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSUPERMEGAHUMPER#9000
Irelia · Top
0 / 12 / 7
26.9% KP
14,428
10.5% share
10,414g
223 CS · 6.8/m
kituruken#1717
Karthus · Jungle
8 / 9 / 6
53.8% KP
45,513
33.1% share
14,461g
233 CS · 7.1/m
胖小海#na2
Nasus · Mid
5 / 9 / 11
61.5% KP
27,166
19.7% share
12,018g
172 CS · 5.2/m
Hub1012345#NA1
Kalista · ADC
11 / 6 / 8
73.1% KP
40,141
29.2% share
21,254g
356 CS · 10.8/m
Zven#S16XD
Nautilus · Support
2 / 6 / 19
80.8% KP
10,340
7.5% share
9,818g
36 CS · 1.1/m
Red side
Victoryquante#1997
Urgot · Top
12 / 7 / 13
59.5% KP
37,979
22.6% share
15,398g
230 CS · 7/m
AnotherGanker#NA2
Cho'Gath · Jungle
12 / 2 / 10
52.4% KP
31,682
18.9% share
16,911g
268 CS · 8.2/m
Twitch DoxaMid#na4
Viktor · Mid
7 / 4 / 12
45.2% KP
37,538
22.3% share
16,263g
282 CS · 8.6/m
TL Yeon#7lol
Ezreal · ADC
9 / 7 / 11
47.6% KP
46,513
27.7% share
17,180g
286 CS · 8.7/m
80Sheeps#Sheep
Seraphine · Support
2 / 6 / 23
59.5% KP
14,311
8.5% share
9,279g
18 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
