Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Defeat
Ranked Solo/Duo · 33 days ago
10 / 5 / 8
K / D / A
56.3%
Kill participation
988.8
Damage / min
17,651g
542.8 gold / min
23
11 placed · 6 cleared
278
8.5 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOUT MY WAY#GRRRR
Kled · Top
8 / 8 / 8
50% KP
21,158
20.1% share
13,804g
235 CS · 7.2/m
Max Modem#ALIEN
Nautilus · Jungle
3 / 7 / 18
65.6% KP
22,051
21% share
13,024g
226 CS · 7/m
PhyMini#NA1
Akali · Mid
9 / 8 / 5
43.8% KP
20,996
20% share
14,215g
244 CS · 7.5/m
Zven#S16XD
Jhin · ADC
10 / 5 / 8
56.3% KP
32,152
30.6% share
17,651g
278 CS · 8.5/m
7Wylly7#NA1
Alistar · Support
2 / 12 / 14
50% KP
8,658
8.2% share
8,588g
18 CS · 0.6/m
Red side
Victoryquante#1997
Urgot · Top
10 / 5 / 7
42.5% KP
22,137
15.1% share
13,310g
226 CS · 7/m
Sheiden#PHL3
Jayce · Jungle
13 / 4 / 11
60% KP
36,832
25.1% share
17,366g
229 CS · 7/m
Win Worlds#2000
Azir · Mid
7 / 4 / 13
50% KP
42,684
29.1% share
17,200g
284 CS · 8.7/m
Doublelift#NA01
Jinx · ADC
6 / 7 / 17
57.5% KP
28,249
19.2% share
15,672g
285 CS · 8.8/m
ttv tewbone#sub
Lee Sin · Support
4 / 12 / 15
47.5% KP
17,001
11.6% share
10,416g
50 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
