Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 28 days ago
8 / 4 / 8
K / D / A
29.1%
Kill participation
951.2
Damage / min
13,059g
516.8 gold / min
17
8 placed · 2 cleared
186
7.4 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatttv tewbone#sub
Yone · Top
0 / 11 / 6
20% KP
8,248
9.4% share
7,905g
154 CS · 6.1/m
LFT Sheiden#PHL1
Graves · Jungle
12 / 10 / 4
53.3% KP
24,610
28% share
14,091g
168 CS · 6.6/m
Puppeh#333
Veigar · Mid
7 / 14 / 2
30% KP
18,409
20.9% share
8,640g
112 CS · 4.4/m
Sushee#NA1
Kalista · ADC
6 / 10 / 6
40% KP
16,326
18.6% share
11,198g
171 CS · 6.8/m
Protos#Colin
Elise · Support
5 / 10 / 12
56.7% KP
20,408
23.2% share
10,837g
34 CS · 1.3/m
Red side
VictorySolarbacca#EUW10
Gangplank · Top
24 / 2 / 6
54.5% KP
51,840
37% share
17,917g
225 CS · 8.9/m
AnotherGanker#NA2
Rek'Sai · Jungle
5 / 4 / 13
32.7% KP
16,001
11.4% share
12,169g
186 CS · 7.4/m
previous#9 9 9
Draven · Mid
16 / 10 / 4
36.4% KP
37,177
26.5% share
17,461g
227 CS · 9/m
Zven#S16XD
Cassiopeia · ADC
8 / 4 / 8
29.1% KP
24,033
17.1% share
13,059g
186 CS · 7.4/m
kurfyou#NA2
Poppy · Support
2 / 10 / 19
38.2% KP
11,167
8% share
8,503g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
