Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 28 days ago
3 / 3 / 9
K / D / A
35.3%
Kill participation
594.6
Damage / min
13,330g
497.4 gold / min
21
10 placed · 2 cleared
260
9.7 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmutatedbullet1#NA1
Vladimir · Top
3 / 4 / 0
18.8% KP
14,738
18.5% share
9,329g
188 CS · 7/m
Josedeodo#NA12
Cho'Gath · Jungle
5 / 5 / 2
43.8% KP
16,663
20.9% share
11,185g
186 CS · 6.9/m
aria enjoyer#gala
Yone · Mid
3 / 10 / 3
37.5% KP
19,777
24.8% share
9,953g
203 CS · 7.6/m
stargazer#poro
Ezreal · ADC
1 / 9 / 4
31.3% KP
15,398
19.3% share
10,367g
214 CS · 8/m
十THANOS十#GOD
Poppy · Support
4 / 6 / 3
43.8% KP
13,069
16.4% share
9,049g
42 CS · 1.6/m
Red side
VictorySolarbacca#EUW10
Gangplank · Top
6 / 1 / 5
32.4% KP
36,346
29.1% share
14,003g
260 CS · 9.7/m
Werner Ziegler#001
Kayn · Jungle
16 / 2 / 4
58.8% KP
31,204
24.9% share
16,298g
258 CS · 9.6/m
LoneSomeRanger#Rank1
Akali · Mid
7 / 7 / 5
35.3% KP
23,855
19.1% share
11,334g
173 CS · 6.5/m
Zven#S16XD
Kalista · ADC
3 / 3 / 9
35.3% KP
15,936
12.7% share
13,330g
260 CS · 9.7/m
Oidotdash#shudu
LeBlanc · Support
2 / 3 / 13
44.1% KP
17,743
14.2% share
9,138g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
