Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renata Glasc
Victory
Ranked Solo/Duo · 26 days ago
0 / 6 / 27
K / D / A
58.7%
Kill participation
201.1
Damage / min
10,613g
303.5 gold / min
128
48 placed · 18 cleared
32
0.9 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEscaping Reality#Ego
Garen · Top
4 / 8 / 3
36.8% KP
19,856
20.1% share
16,118g
273 CS · 7.8/m
Ninkey#300
Gwen · Jungle
4 / 8 / 5
47.4% KP
27,227
27.6% share
17,314g
287 CS · 8.2/m
Kat#drat
Katarina · Mid
8 / 8 / 4
63.2% KP
19,331
19.6% share
16,326g
288 CS · 8.2/m
NEXTLATAM ADKING#Ray
Lucian · ADC
2 / 14 / 7
47.4% KP
26,397
26.7% share
13,134g
235 CS · 6.7/m
Heretic#win
Milio · Support
1 / 8 / 7
42.1% KP
5,941
6% share
9,743g
32 CS · 0.9/m
Red side
Victoryvolumedown#VD1
Gangplank · Top
8 / 3 / 9
37% KP
34,068
23.7% share
18,260g
344 CS · 9.8/m
rref#NA1
Lee Sin · Jungle
7 / 5 / 11
39.1% KP
17,153
11.9% share
13,098g
196 CS · 5.6/m
Jinus Bestfriend#Saja
Orianna · Mid
12 / 2 / 13
54.3% KP
42,005
29.2% share
18,029g
292 CS · 8.4/m
DEALERSZ#FIST
Kalista · ADC
19 / 3 / 10
63% KP
43,756
30.4% share
21,898g
351 CS · 10/m
Zven#S16XD
Renata Glasc · Support
0 / 6 / 27
58.7% KP
7,032
4.9% share
10,613g
32 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
