Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 24 days ago
4 / 14 / 23
K / D / A
61.4%
Kill participation
574
Damage / min
9,873g
327.8 gold / min
98
45 placed · 12 cleared
23
0.8 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryrref#NA1
Ornn · Top
6 / 6 / 19
56.8% KP
18,050
12.7% share
10,431g
134 CS · 4.4/m
kituruken#1717
Lillia · Jungle
10 / 12 / 12
50% KP
25,728
18.1% share
14,598g
178 CS · 5.9/m
Jack Sparrow#PTNGP
Gangplank · Mid
7 / 5 / 16
52.3% KP
31,656
22.3% share
15,123g
259 CS · 8.6/m
InoriB#2005
Kai'Sa · ADC
17 / 12 / 10
61.4% KP
49,232
34.7% share
19,236g
237 CS · 7.9/m
Zven#S16XD
Nautilus · Support
4 / 14 / 23
61.4% KP
17,288
12.2% share
9,873g
23 CS · 0.8/m
Red side
DefeatDhokla#NA1
Olaf · Top
9 / 6 / 4
27.1% KP
25,383
16.9% share
14,067g
235 CS · 7.8/m
LFT Sheiden#PHL1
Rengar · Jungle
7 / 10 / 13
41.7% KP
27,049
18% share
14,422g
231 CS · 7.7/m
Jesse Pinkman#LYON
Cassiopeia · Mid
22 / 6 / 8
62.5% KP
48,145
32.1% share
14,910g
175 CS · 5.8/m
ScaryJerry#6969
Jhin · ADC
3 / 9 / 16
39.6% KP
22,715
15.1% share
12,230g
188 CS · 6.2/m
爱喝百事可乐#408
Senna · Support
7 / 13 / 16
47.9% KP
26,717
17.8% share
10,857g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
