Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 23 days ago
11 / 6 / 14
K / D / A
65.8%
Kill participation
1,943.8
Damage / min
16,687g
515 gold / min
34
12 placed · 3 cleared
256
7.9 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAatreus Clone#Sho
Cho'Gath · Top
2 / 7 / 7
21.4% KP
22,297
16.2% share
11,253g
226 CS · 7/m
lightrocket2#GEMS
Taric · Jungle
5 / 5 / 24
69% KP
9,614
7% share
14,664g
183 CS · 5.6/m
Fitz#DTF
Yone · Mid
24 / 6 / 7
73.8% KP
68,451
49.7% share
21,895g
277 CS · 8.5/m
ttv tewbone#sub
Miss Fortune · ADC
7 / 11 / 4
26.2% KP
27,257
19.8% share
15,454g
251 CS · 7.7/m
xona#cloud
Leona · Support
4 / 9 / 21
59.5% KP
10,177
7.4% share
10,698g
26 CS · 0.8/m
Red side
Defeatsam witwicky#damu
Aatrox · Top
4 / 8 / 6
26.3% KP
31,494
17.6% share
10,872g
224 CS · 6.9/m
fame and glory#known
Jayce · Jungle
13 / 8 / 15
73.7% KP
43,488
24.3% share
15,455g
237 CS · 7.3/m
K4T4#S1b4L
Katarina · Mid
9 / 10 / 12
55.3% KP
30,506
17% share
13,232g
194 CS · 6/m
Zven#S16XD
Viktor · ADC
11 / 6 / 14
65.8% KP
62,980
35.2% share
16,687g
256 CS · 7.9/m
french police#NA1
Karma · Support
1 / 10 / 25
68.4% KP
10,669
6% share
9,310g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
