Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 17 days ago
6 / 9 / 7
K / D / A
65%
Kill participation
982.8
Damage / min
11,514g
480.1 gold / min
25
8 placed · 2 cleared
196
8.2 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDhokla#NA1
Jayce · Top
8 / 2 / 6
43.8% KP
25,771
27.7% share
13,779g
248 CS · 10.3/m
Yuu13#137
Wukong · Jungle
10 / 4 / 5
46.9% KP
14,336
15.4% share
12,992g
178 CS · 7.4/m
Josedeodo#NA12
Lissandra · Mid
9 / 3 / 6
46.9% KP
28,554
30.7% share
12,266g
219 CS · 9.1/m
Aliplane#F15YO
Xayah · ADC
3 / 6 / 8
34.4% KP
18,160
19.6% share
11,629g
205 CS · 8.5/m
Foxy#Roxy
Rakan · Support
2 / 5 / 14
50% KP
6,054
6.5% share
7,627g
29 CS · 1.2/m
Red side
DefeatZhayendv2#2114
Tryndamere · Top
2 / 5 / 3
25% KP
11,348
15.8% share
11,043g
215 CS · 9/m
holychickencows#dshao
Ekko · Jungle
5 / 6 / 3
40% KP
14,654
20.4% share
10,865g
176 CS · 7.3/m
Munchy Punchy#YAYYY
Yone · Mid
2 / 4 / 5
35% KP
9,197
12.8% share
10,340g
221 CS · 9.2/m
Zven#S16XD
Kalista · ADC
6 / 9 / 7
65% KP
23,572
32.7% share
11,514g
196 CS · 8.2/m
suffix#ussy
LeBlanc · Support
5 / 9 / 10
75% KP
13,227
18.4% share
8,955g
40 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
