Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 11 days ago
1 / 7 / 17
K / D / A
36.7%
Kill participation
261.9
Damage / min
9,870g
296.2 gold / min
134
60 placed · 14 cleared
39
1.2 CS / min
Objective control
0
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
5
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat7Wylly7#NA1
Gangplank · Top
10 / 6 / 8
62.1% KP
43,274
33.7% share
18,513g
316 CS · 9.5/m
T0mio#NA1
Cho'Gath · Jungle
11 / 10 / 11
75.9% KP
27,262
21.2% share
15,950g
196 CS · 5.9/m
XXI#hser
Yone · Mid
1 / 15 / 5
20.7% KP
14,816
11.5% share
12,260g
233 CS · 7/m
LeSquidliestOne#NA1
Vel'Koz · ADC
5 / 9 / 8
44.8% KP
26,072
20.3% share
13,035g
237 CS · 7.1/m
spring chicken#gibon
Elise · Support
2 / 9 / 15
58.6% KP
16,985
13.2% share
10,385g
44 CS · 1.3/m
Red side
VictoryLetMeCryA Riven#败者食尘
Pantheon · Top
10 / 9 / 10
40.8% KP
34,270
20.7% share
13,895g
216 CS · 6.5/m
年#NA1
Xin Zhao · Jungle
6 / 5 / 14
40.8% KP
25,351
15.3% share
15,949g
253 CS · 7.6/m
Kuraokami#HYZO
LeBlanc · Mid
25 / 1 / 9
69.4% KP
65,006
39.2% share
20,157g
255 CS · 7.7/m
miserable n sad#die
Zeri · ADC
7 / 7 / 16
46.9% KP
32,451
19.6% share
17,469g
316 CS · 9.5/m
Zven#S16XD
Nautilus · Support
1 / 7 / 17
36.7% KP
8,724
5.3% share
9,870g
39 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
