Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 9 days ago
4 / 7 / 22
K / D / A
54.2%
Kill participation
551.4
Damage / min
9,315g
348.4 gold / min
73
34 placed · 8 cleared
40
1.5 CS / min
Objective control
0
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPeaked#Grag
Gragas · Top
15 / 7 / 9
64.9% KP
39,756
34.4% share
16,155g
189 CS · 7.1/m
Leon S Kennedy#CHAL
Shyvana · Jungle
3 / 7 / 7
27% KP
15,913
13.8% share
11,194g
206 CS · 7.7/m
POKERPOKER#3726
Yone · Mid
2 / 18 / 5
18.9% KP
14,224
12.3% share
8,608g
159 CS · 5.9/m
AnUglyBroccoli#TTV
Kog'Maw · ADC
12 / 11 / 5
45.9% KP
27,666
23.9% share
13,731g
156 CS · 5.8/m
bullseye#ttt
Nidalee · Support
5 / 5 / 19
64.9% KP
18,138
15.7% share
10,828g
55 CS · 2.1/m
Red side
VictorySaneryus#TTV
Kayle · Top
6 / 9 / 5
22.9% KP
12,811
10.1% share
11,638g
188 CS · 7/m
pentaless#NA4
Skarner · Jungle
8 / 6 / 13
43.8% KP
18,331
14.4% share
11,120g
143 CS · 5.3/m
honorviego#viego
Viego · Mid
21 / 8 / 7
58.3% KP
37,117
29.1% share
16,048g
169 CS · 6.3/m
TTV TrainersNA#KARTH
Karthus · ADC
9 / 9 / 20
60.4% KP
44,379
34.8% share
15,217g
212 CS · 7.9/m
Zven#S16XD
Nautilus · Support
4 / 7 / 22
54.2% KP
14,740
11.6% share
9,315g
40 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
