Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 9 days ago
9 / 6 / 8
K / D / A
48.6%
Kill participation
1,107.5
Damage / min
17,400g
569.2 gold / min
20
12 placed · 2 cleared
290
9.5 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSolarbacca#EUW10
Gangplank · Top
3 / 5 / 8
55% KP
23,280
26.4% share
12,733g
263 CS · 8.6/m
vakin#otter
Kayn · Jungle
1 / 9 / 9
50% KP
18,256
20.7% share
10,897g
199 CS · 6.5/m
Davemon#NA1
Locke · Mid
10 / 8 / 2
60% KP
20,300
23% share
13,127g
203 CS · 6.6/m
Hiromiaya#Pratt
Sivir · ADC
2 / 8 / 4
30% KP
15,713
17.8% share
12,457g
237 CS · 7.8/m
kurfyou#NA2
Zilean · Support
4 / 5 / 13
85% KP
10,646
12.1% share
9,795g
41 CS · 1.3/m
Red side
Victoryquante#1997
Urgot · Top
6 / 2 / 2
22.9% KP
16,761
15.2% share
13,957g
263 CS · 8.6/m
LFT Sheiden#PHL1
Sylas · Jungle
9 / 2 / 11
57.1% KP
28,274
25.6% share
15,667g
224 CS · 7.3/m
EGD Neversaw#MLA
Ahri · Mid
7 / 5 / 11
51.4% KP
26,625
24.1% share
12,959g
214 CS · 7/m
Zven#S16XD
Lucian · ADC
9 / 6 / 8
48.6% KP
33,854
30.6% share
17,400g
290 CS · 9.5/m
Turtle Server#lmfao
Leona · Support
4 / 5 / 16
57.1% KP
5,100
4.6% share
10,369g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
