Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renata Glasc
Victory
Ranked Solo/Duo · 9 days ago
4 / 5 / 18
K / D / A
51.2%
Kill participation
330.3
Damage / min
10,769g
332.2 gold / min
143
50 placed · 16 cleared
45
1.4 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatsmurfeee#OSRS
Jayce · Top
4 / 11 / 2
20.7% KP
14,630
13.9% share
13,521g
265 CS · 8.2/m
重案组之虎曹达华#逃学威龙
Fiddlesticks · Jungle
7 / 8 / 12
65.5% KP
32,856
31.1% share
14,822g
226 CS · 7/m
duoqueen1#NA1
Garen · Mid
9 / 5 / 4
44.8% KP
22,057
20.9% share
17,173g
277 CS · 8.5/m
Trigger Slinger#KELB
Lucian · ADC
8 / 8 / 5
44.8% KP
29,584
28% share
15,481g
293 CS · 9/m
Snippy#Snips
Thresh · Support
1 / 11 / 13
48.3% KP
6,419
6.1% share
8,197g
28 CS · 0.9/m
Red side
Victoryquante#1997
Urgot · Top
8 / 4 / 6
32.6% KP
23,992
17.5% share
16,000g
279 CS · 8.6/m
Vladilena#NA86
Zyra · Jungle
5 / 4 / 14
44.2% KP
32,823
23.9% share
15,710g
285 CS · 8.8/m
love you#5 13
Quinn · Mid
15 / 10 / 8
53.5% KP
43,745
31.9% share
17,405g
265 CS · 8.2/m
apple117#NA1
Kalista · ADC
11 / 6 / 12
53.5% KP
25,926
18.9% share
17,129g
255 CS · 7.9/m
Zven#S16XD
Renata Glasc · Support
4 / 5 / 18
51.2% KP
10,707
7.8% share
10,769g
45 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
