Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 8 days ago
15 / 2 / 6
K / D / A
70%
Kill participation
1,586.5
Damage / min
18,630g
673.8 gold / min
17
10 placed · 1 cleared
286
10.3 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySummoner V#NA1
Illaoi · Top
3 / 6 / 6
30% KP
29,275
26.3% share
12,278g
247 CS · 8.9/m
iShifty#NA1
Shaco · Jungle
7 / 2 / 5
40% KP
11,155
10% share
15,364g
275 CS · 9.9/m
Trisend3#NA1
Orianna · Mid
3 / 3 / 15
60% KP
16,473
14.8% share
10,212g
167 CS · 6/m
Zven#S16XD
Lucian · ADC
15 / 2 / 6
70% KP
43,868
39.4% share
18,630g
286 CS · 10.3/m
Season of Leaves#Fall
Nami · Support
2 / 3 / 19
70% KP
10,638
9.5% share
9,278g
22 CS · 0.8/m
Red side
Defeatjuicebox#AYAYA
Gwen · Top
6 / 4 / 5
68.8% KP
32,889
43.1% share
13,655g
253 CS · 9.2/m
ego#1048
Ambessa · Jungle
3 / 9 / 7
62.5% KP
15,937
20.9% share
12,126g
187 CS · 6.8/m
Likable#NA1
Locke · Mid
5 / 5 / 0
31.3% KP
11,829
15.5% share
10,788g
213 CS · 7.7/m
ttv tewbone#sub
Draven · ADC
1 / 7 / 1
12.5% KP
11,506
15.1% share
11,819g
247 CS · 8.9/m
Greadge#NA1
Nautilus · Support
1 / 5 / 5
37.5% KP
4,228
5.5% share
7,062g
36 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
