Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Draven
Victory
Ranked Solo/Duo · 8 days ago
13 / 4 / 17
K / D / A
68.2%
Kill participation
1,526.7
Damage / min
23,900g
689.1 gold / min
51
15 placed · 6 cleared
324
9.3 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
5
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMU Keii#MUWIN
Varus · Top
7 / 5 / 6
41.9% KP
21,184
17.3% share
15,806g
286 CS · 8.2/m
LFT Sheiden#PHL1
Graves · Jungle
12 / 9 / 10
71% KP
34,562
28.2% share
18,613g
296 CS · 8.5/m
DaddyVladdy#BIG
Vladimir · Mid
10 / 7 / 6
51.6% KP
43,615
35.6% share
15,360g
263 CS · 7.6/m
Autumn3#1003
Tristana · ADC
2 / 9 / 10
38.7% KP
15,570
12.7% share
14,152g
265 CS · 7.6/m
Philip#tart
Alistar · Support
0 / 14 / 21
67.7% KP
7,438
6.1% share
9,293g
28 CS · 0.8/m
Red side
VictoryMaximmmm#SLEEP
Zoe · Top
2 / 8 / 10
27.3% KP
24,467
13.4% share
11,700g
227 CS · 6.5/m
wonderful#sayso
Nidalee · Jungle
15 / 5 / 17
72.7% KP
42,365
23.3% share
18,361g
233 CS · 6.7/m
cant type#1998
Jayce · Mid
10 / 5 / 19
65.9% KP
46,173
25.4% share
15,999g
256 CS · 7.4/m
Zven#S16XD
Draven · ADC
13 / 4 / 17
68.2% KP
52,951
29.1% share
23,900g
324 CS · 9.3/m
Emad#Turky
Rell · Support
4 / 9 / 30
77.3% KP
16,024
8.8% share
10,954g
36 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
