Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 7 days ago
8 / 4 / 5
K / D / A
56.5%
Kill participation
920.6
Damage / min
12,805g
519.5 gold / min
20
8 placed · 1 cleared
198
8 CS / min
Objective control
2
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatConvergence#Light
Warwick · Top
6 / 5 / 3
52.9% KP
19,198
27.4% share
10,553g
168 CS · 6.8/m
040402#NA1
Ivern · Jungle
2 / 3 / 10
70.6% KP
7,521
10.7% share
8,635g
133 CS · 5.4/m
Detention#DDR
Vayne · Mid
5 / 6 / 3
47.1% KP
21,996
31.4% share
9,155g
167 CS · 6.8/m
C0SM0S#4859
Yunara · ADC
3 / 5 / 3
35.3% KP
14,732
21% share
10,421g
202 CS · 8.2/m
Hiccup1357#duck
Lulu · Support
1 / 4 / 5
35.3% KP
6,626
9.5% share
6,429g
26 CS · 1.1/m
Red side
VictoryShopkeeper#123
Malphite · Top
6 / 3 / 5
47.8% KP
17,707
24.8% share
10,923g
166 CS · 6.7/m
1213212321#45654
Kindred · Jungle
2 / 4 / 6
34.8% KP
7,506
10.5% share
10,407g
158 CS · 6.4/m
teanivia#PCS
Anivia · Mid
6 / 3 / 6
52.2% KP
18,634
26.1% share
11,304g
199 CS · 8.1/m
Zven#S16XD
Lucian · ADC
8 / 4 / 5
56.5% KP
22,693
31.7% share
12,805g
198 CS · 8/m
ペイズ#ポ ポ
Milio · Support
1 / 3 / 14
65.2% KP
4,976
7% share
8,160g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
