Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 7 days ago
15 / 9 / 14
K / D / A
72.5%
Kill participation
1,944.1
Damage / min
21,356g
691.1 gold / min
33
12 placed · 6 cleared
277
9 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCharon69#2005
Nidalee · Top
7 / 6 / 13
58.8% KP
23,258
17% share
10,766g
129 CS · 4.2/m
ALEX HO#NA1
Rammus · Jungle
5 / 6 / 14
55.9% KP
17,636
12.9% share
12,586g
186 CS · 6/m
Aiden Yasuo#MESSI
Yasuo · Mid
7 / 2 / 5
35.3% KP
26,372
19.2% share
15,120g
294 CS · 9.5/m
YouTube Karhus#TwTV1
Karthus · ADC
13 / 14 / 7
58.8% KP
55,098
40.2% share
16,037g
232 CS · 7.5/m
Win Worlds#2000
Lee Sin · Support
2 / 12 / 18
58.8% KP
14,741
10.8% share
9,672g
51 CS · 1.7/m
Red side
VictorySUPERMEGAHUMPER#9000
Irelia · Top
7 / 10 / 6
32.5% KP
23,166
15.9% share
15,152g
306 CS · 9.9/m
Munchy Punchy#YAYYY
Diana · Jungle
10 / 6 / 13
57.5% KP
30,230
20.7% share
15,283g
230 CS · 7.4/m
Petricite#Sylas
Galio · Mid
5 / 2 / 14
47.5% KP
23,362
16% share
11,121g
207 CS · 6.7/m
Zven#S16XD
Yunara · ADC
15 / 9 / 14
72.5% KP
60,073
41.2% share
21,356g
277 CS · 9/m
Veiga#PRATT
Lulu · Support
3 / 7 / 24
67.5% KP
9,100
6.2% share
10,204g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
