Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Defeat
Ranked Solo/Duo · 5 days ago
3 / 10 / 6
K / D / A
26.5%
Kill participation
878.5
Damage / min
15,307g
470.7 gold / min
29
12 placed · 4 cleared
260
8 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryComeback#pure
Kayle · Top
5 / 10 / 10
34.1% KP
32,771
20.5% share
13,882g
265 CS · 8.1/m
T0mio#NA1
Kog'Maw · Jungle
22 / 5 / 10
72.7% KP
63,446
39.6% share
20,348g
250 CS · 7.7/m
twtv tahenid#tahe
Lucian · Mid
8 / 11 / 4
27.3% KP
31,031
19.4% share
14,710g
212 CS · 6.5/m
Sodium11#02024
Seraphine · ADC
6 / 4 / 20
59.1% KP
19,961
12.5% share
13,747g
216 CS · 6.6/m
REDEMPTION#lmao
Alistar · Support
3 / 4 / 28
70.5% KP
12,943
8.1% share
10,884g
32 CS · 1/m
Red side
DefeatMU Keii#MUWIN
Tryndamere · Top
12 / 6 / 3
44.1% KP
28,320
22.1% share
17,910g
295 CS · 9.1/m
pentaless#NA4
Skarner · Jungle
6 / 6 / 8
41.2% KP
25,091
19.6% share
12,618g
201 CS · 6.2/m
bejjaniii#5821
Locke · Mid
13 / 9 / 8
61.8% KP
34,079
26.6% share
14,350g
181 CS · 5.6/m
Zven#S16XD
Tristana · ADC
3 / 10 / 6
26.5% KP
28,567
22.3% share
15,307g
260 CS · 8/m
十THANOS十#GOD
Blitzcrank · Support
0 / 13 / 14
41.2% KP
11,823
9.2% share
8,736g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
