Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 5 days ago
2 / 1 / 8
K / D / A
66.7%
Kill participation
268.5
Damage / min
6,272g
314.9 gold / min
66
24 placed · 8 cleared
30
1.5 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTheBluePug#NA1
Gwen · Top
0 / 1 / 2
13.3% KP
8,856
18.1% share
7,172g
169 CS · 8.5/m
LEAN VEINY DYR#CALM
Udyr · Jungle
5 / 1 / 2
46.7% KP
11,037
22.5% share
9,006g
153 CS · 7.7/m
BiliBiliBD#Alpha
Dr. Mundo · Mid
3 / 4 / 2
33.3% KP
14,300
29.2% share
7,440g
162 CS · 8.1/m
DEALERSZ#FIST
Draven · ADC
5 / 0 / 2
46.7% KP
9,495
19.4% share
12,214g
224 CS · 11.2/m
Zven#S16XD
Nautilus · Support
2 / 1 / 8
66.7% KP
5,348
10.9% share
6,272g
30 CS · 1.5/m
Red side
DefeatShogo#Shog
Gnar · Top
1 / 2 / 0
14.3% KP
8,911
16.8% share
8,162g
205 CS · 10.3/m
Maniac#1v9
Lillia · Jungle
0 / 2 / 3
42.9% KP
6,121
11.5% share
6,936g
152 CS · 7.6/m
PhyMini#NA1
Ryze · Mid
2 / 4 / 0
28.6% KP
16,703
31.5% share
7,762g
178 CS · 8.9/m
NEXTLATAM ADKING#Ray
Yunara · ADC
3 / 3 / 1
57.1% KP
13,618
25.7% share
9,186g
169 CS · 8.5/m
Bad Apple#2nd
Senna · Support
1 / 4 / 4
71.4% KP
7,692
14.5% share
6,232g
15 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
